Games

I’m currently working at BULKHEAD on WARDOGS.

If you would like to see more, check out my other projects and blog.

Timesplitters NEXT

The NEXT installment for TimeSplitters

[cancelled]

WARDOGS

The ultimate All-Out-Warfare experience

Company

Bulkhead

Role

Technical Designer

Date

[2024 - Present]

[click to read more]

Timesplitters NEXT

The NEXT installment for TimeSplitters

Company

Free Radical Design

Role

Technical Designer

Date

[2021 - 2024]

[cancelled]

Projects

A collection of my prototypes and game jams.

If you would like to see more, check out the games I’ve worked on and blog.


Blog

An overview of my work over the years - ranging from code breakdowns to theory and design.

If you would like to see more, check out the games I’ve worked on and other projects.

[Blog is out-of-date due to professional work NDA]


I’m Mark, a Technical Designer with 4 years of industry experience using Unreal Engine and specialising in creating systems, tools, and supporting Game Designers.

My passion comes from empowering ideas that foster cross-disciplinary teamwork and creativity, each developer’s perspective producing distinct and memorable player experiences.

In addition to playing and making games, I love getting lost in various books, participating in Game Jams, and creating an army of rats in both Warhammer & Magic The Gathering.

Work Resume

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