Master an experimental star-wars inspired combat style with turn-based strategy and dramatic taunting, challenge your friends to duel it out in this sci-fi competitive fighting game.
More about the Project
Studio: Team Pengala
Platform: Windows + Mac
Skill Focus: Programming, Technical and System Design
Engine and Tools: Unity 2D/3D, C# and Json
Team Size: 4 People
Time Spent on Project: 48 Hours - The Time Jam
Summary of Contribution
Created using Unity 2D/3D under a stressful time crunch, I was the Lead Programmer and Technical Designer on this short project.
Being heavily involved in both the conceptual design involving the core idea, character design and overall aesthetic, to the technical design varying from the front-end
of the turn-based combat to the mechanical and numerical turn-based strategy balancing, I worked closely with the Lead Designer, primarily due to it being my first time
creating and implementing such a complex system.
Upon agreeing on an idea, I started creating and implementing an RPG Turn-Based system from scratch, taking ideas on paper as we mapped out all the various interactions and dynamics, before rapidly prototyping them to test if their design could work, turning them into fully envisioned game features through these 48 hours. Features such as time reversal, a dynamic taunting system with dramatic cross-interactions, to more quality of life elements such as UI and flashy camera movements, we somehow managed to implement every last mechanic we came up with at the start.
Despite this project starting out as a simple fun project between four peers, I was incredibly proud of the final product, still to this day using it to settle disputes between Team Pengala. I also craved the peaceful melody of sleep for the entire 48 hours, but would do it all again in a heartbeat.