A 3D stealth platformer where you transmit your soul into living beings in order to control them, completing puzzles, and advancing verses threatening opponents in order to free the very person who gave you these powers; Solus.
More about the Project
Studio: Friday Night Tacos
Skill Focus: Programming, Technical and Level Design
Engine and Tools: Unity 3D, C# and Json
Team Size: 5 People
Time Spent on Project: 48 Hours - The Global Game Jam
Summary of Contribution
A practice Game Jam I took part in with my 2018 Octopus 8 Team, I was
Peer-Programmer and Technical Designer on this short project, and we treated this more as a test of our technical
abilities to approach a larger scope game that upcoming summer.
Using Unity 3D, one of the first instances where I felt comfortable enough to embrace this Engine, we started by prototyping various ideas within a short time crunch, with the designers and programmers working closely together. Upon arriving at an idea, I took on the job of Level Design, constructing and designing the games world through both its paper-prototype to its later digital build.
This, however, wasn't the smoothest project that I completed, and I decided to put it on here to demonstrate growth in ability. Throughout the design phase, many challenges arose as it was my first time creating a 3D stealth game, a genre that I was not familiar with at all, the stress further amplified by the Game Jams constant timer. This involved the overall layout of the map as well as each instance of the enemies and obstacles, and as expected, the game turned out to feel quite finicky and unforgiving, a vital mistake in a genre where restarting numerous times can feel incredibly punishing, and I didn't quite feel like I captured the true essence of the level.
However, taking what I learnt from this project I went ahead to create Abtohka: Kingdoms of Despair, a noticeable improvement in both Design and Mechanics for a similar genre.