An Adventure Puzzle Game with a Heavy Narrative Focus!
Solmec: Hollow Planet is an adventure game where you play as Soledad, a lone Solmec warrior exploring an ancient, lost planet. His task is to find a cure for the Rot that is killing the Ankazil – spacefaring beasts that are home to the Solmec.
More About The Project
Release: Summer 2017
Studio: Octopus 8
Platform: Windows + Mac
Skill Focus: Programming, Technical and System Design, Level Design
Engine and Tools: ClickTeam Fusion
Team Size: 4 People
Time Spent on Project: 3 Months
Summary of Contribution
I worked as the Lead Programmer and Technical Designer, prototyping, developing and eventually creating the game through ClickTeam Fusion, a fast prototyping tool that I worked with extensively over the year, allowing for fast and efficient prototypes to be created and presented instantly (later being replaced by Unity).
Solmec: Hollow Planet showed me the importance of smart prototyping, allowing me to create an interwoven Metroidvania world through intricate map-pathing, inter-crossing puzzles, and tightly constructed quest design, producing physical and digital prototypes throughout the entire process.
I likewise practised numerical and program orientated problem solving by creating my own custom controllers and physics engine, tools further assisting the level of freedom within the world, allowing better control and fewer limitations to its developers, a trait that has been carried to all of my future work.