I’m Mark, a graduate from Brunel University London with a First-Class Honours in Games Design (Technology), and proud publisher of now three games;
one focusing on theory and design, another on numerical analytics, and the last on AI and algorithms, with a fourth in production.
I believe the hidden power for good design arises from the collaborative team-power of creativity, talent, and passion, designers and developers alike producing memorable gaming experiences once working together. It's this believe that pushes me to explore a broader interpretation of game development and design, bringing a fresh perspective in an industry where game creation is intertwined so deeply with both its software and hardware limitations, interdisciplinary talents and innovation being key.
On my journey here I’ve worked alongside exceptional individuals utilising tools and technology such as Unity, Unreal, Python, C++, and C#, as well as various hardware, to strengthen my problem-solving and design-focused abilities, as well as bring our prototypes and ideas to life.
Currently, I'm also working on an independent project in my free time, you can read more about this under games very soon.
If you have a project or opportunity that I can work with you on, or would just like to meet up, please don’t hesitate to get in touch.